1. Spacejacked, One Year After

    Wow, time flies! In the blink of an eye, we're nearing the first anniversary of the launch of Spacejacked on Steam. Since then, we've fixed some bugs and added features like new challenges, an Easy difficulty setting, and balancing tweaks to Story Mode.

    Autorepair feature

    We're currently working on bringing Spacejacked to other platforms, like the Sony PlayStation 4 and Vita consoles! We hope to finish these ports by Q2 2017.

    Spacejacked on PS Vita

    While we've had a lot of fun working on Spacejacked, it's time to move on to a new project. We're working on a puzzle game for mobile devices, titled "Fates & Constellations". In this game, you must split a ray multiple times to cut rogue constellations out of the night sky. Launching on iOS some time in Q2 2017!

    Fates & Constellations screenshot

  2. Spacejacked, OUT NOW on Steam!

    Frenetic Arcade Tower Defense game Spacejacked is finally OUT NOW on Steam for Windows, Mac and Linux! Let's list out the available features we have at launch!


    Spacejacked features a joy-packed and challenging Story Mode that spans over 2 major story arcs. Fight aliens, save scientists and watch hilarity unfold with the quirky cast of characters!

    Opening dialogue

    Marcel the scientist


    For the competitive type, we have an even more hectic Endless Mode where players can compete for the highest score among friends, or even globally!

    Endless Mode menu



    Hardcore challenges can be unlocked by playing through the Story Mode and will especially be a treat to gamers who love their game difficulty at the extreme. There are 17 unique challenges at launch. Try getting 3 stars for all of them!

    Challenge Mode


    We also have in the works new content to add to the game after launch!

    • 3 new turret subtypes (poison, chain lightning, freeze)
    • Additional challenges in Challenge Mode
    • A second Endless Mode featuring the Act 2 arenas

    Spacejacked retails for USD 9.99, with a 10% discount for the first week only!

  3. Spacejacked: Greenlit and More!

    There is something we should have announced here a few months ago, and it’s the fact that Spacejacked was Greenlit for Steam on April 17, 2015!

    A lot has happened during these few months of development since getting Greenlit. For one, Spacejacked took home the Best Linux Game award in the Intel Level Up Contest and consequently was showcased at the Intel booth during the recent Pax Prime! Do check out the Hall of Glory!

    A new release of the Spacejacked demo is now available on Game Jolt and Steam. Here are some of the changes, big and small:

    • More Metal at the start of game - this is done to better ease beginners into the game. Early playthroughs of the game showed several players running out of Metal way too soon.
    • Repairing cores now costs more Metal - done in response to certain players surviving into the late waves without really focusing on turret building.
    • Colored text in dialogue boxes - makes for easier reading, especially during the tutorials.
    • Gamepad support.
    • Subtle GUI changes.
    • We’ve also made Hugo, the hulking red giant alien, way more damaging than he was in the earlier release.
    • Complete revamp to the art and animation of turrets - we also took this chance to practically remove all delays from turret deployment and upgrading. It made little sense to have lengthy deployment times in a game as fast-paced as Spacejacked.
    • Challenge Mode - now, this mode is really hardcore, and it often requires player to approach the challenge differently (in contrast to Endless mode). In our latest release, we’ve included a small sample of the Challenge Mode.

    Angry Hugo

    Besides the changes above, there are other features and content that we are working on that require more time tweaking and polishing before we can show them. In the meantime, we hope you’ll enjoy the new demo.

    We aim to complete development of Spacejacked by the end of the year, and release it on Steam shortly after.

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