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<feed xmlns="http://www.w3.org/2005/Atom"><title>Rotten Mage</title><link href="//www.rottenmage.com/" rel="alternate"></link><link href="//www.rottenmage.com/feeds/all.atom.xml" rel="self"></link><id>//www.rottenmage.com/</id><updated>2017-01-20T03:00:00+08:00</updated><entry><title>Spacejacked, One Year After</title><link href="//www.rottenmage.com/spacejacked-one-year-after.html" rel="alternate"></link><updated>2017-01-20T03:00:00+08:00</updated><author><name>Jon</name></author><id>tag:www.rottenmage.com,2017-01-20:spacejacked-one-year-after.html</id><summary type="html">&lt;p&gt;Wow, time flies! In the blink of an eye, we're nearing the first anniversary of the launch of Spacejacked on &lt;a href="//store.steampowered.com/app/390680/"&gt;Steam&lt;/a&gt;. Since then, we've fixed some bugs and added features like new challenges, an Easy difficulty setting, and balancing tweaks to Story Mode.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Autorepair feature" src="//spacejacked.rottenmage.com/images/autorepair.gif" /&gt;&lt;/p&gt;
&lt;p&gt;We're currently working on bringing Spacejacked to other platforms, like the Sony PlayStation 4 and Vita consoles! We hope to finish these ports by Q2 2017.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Spacejacked on PS Vita" src="//www.rottenmage.com/images/spacejacked-vita.jpg" /&gt;&lt;/p&gt;
&lt;p&gt;While we've had a lot of fun working on Spacejacked, it's time to move on to a new project. We're working on a puzzle game for mobile devices, titled &lt;a href="//fates.rottenmage.com/"&gt;"Fates &amp;amp; Constellations"&lt;/a&gt;. In this game, you must split a ray multiple times to cut rogue constellations out of the night sky. Launching on iOS some time in Q2 2017!&lt;/p&gt;
&lt;p&gt;&lt;img alt="Fates &amp;amp; Constellations screenshot" src="//fates.rottenmage.com/img/showcase.png" /&gt;&lt;/p&gt;</summary><category term="spacejacked"></category><category term="fates &amp; constellations"></category></entry><entry><title>Spacejacked, OUT NOW on Steam!</title><link href="//www.rottenmage.com/spacejacked-out-now.html" rel="alternate"></link><updated>2016-03-01T03:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2016-03-01:spacejacked-out-now.html</id><summary type="html">&lt;p&gt;Frenetic Arcade Tower Defense game Spacejacked is finally OUT NOW on &lt;a href="//store.steampowered.com/app/390680/"&gt;Steam&lt;/a&gt; for Windows, Mac and Linux! Let's list out the available features we have at launch!&lt;/p&gt;
&lt;h3&gt;STORY MODE&lt;/h3&gt;
&lt;p&gt;Spacejacked features a joy-packed and challenging Story Mode that spans over 2 major story arcs. Fight aliens, save scientists and watch hilarity unfold with the quirky cast of characters!&lt;/p&gt;
&lt;p&gt;&lt;img alt="Opening dialogue" src="//spacejacked.rottenmage.com/images/scott-intro.png" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Marcel the scientist" src="//spacejacked.rottenmage.com/images/marcel.png" /&gt;&lt;/p&gt;
&lt;h3&gt;ENDLESS MODE&lt;/h3&gt;
&lt;p&gt;For the competitive type, we have an even more hectic Endless Mode where players can compete for the highest score among friends, or even globally!&lt;/p&gt;
&lt;p&gt;&lt;img alt="Endless Mode menu" src="//spacejacked.rottenmage.com/images/endless-mode-menu.png" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Leaderboards" src="//spacejacked.rottenmage.com/images/leaderboards.png" /&gt;&lt;/p&gt;
&lt;h3&gt;CHALLENGE MODE&lt;/h3&gt;
&lt;p&gt;Hardcore challenges can be unlocked by playing through the Story Mode and will especially be a treat to gamers who love their game difficulty at the extreme. There are 17 unique challenges at launch. Try getting 3 stars for all of them!&lt;/p&gt;
&lt;p&gt;&lt;img alt="Challenge Mode" src="//spacejacked.rottenmage.com/images/challenge-mode.png" /&gt;&lt;/p&gt;
&lt;h3&gt;POST-LAUNCH PLANS&lt;/h3&gt;
&lt;p&gt;We also have in the works new content to add to the game after launch!&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;3 new turret subtypes (poison, chain lightning, freeze)&lt;/li&gt;
&lt;li&gt;Additional challenges in Challenge Mode&lt;/li&gt;
&lt;li&gt;A second Endless Mode featuring the Act 2 arenas&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Spacejacked retails for USD 9.99, with a 10% discount for the first week only!&lt;/strong&gt;&lt;/p&gt;</summary><category term="spacejacked"></category><category term="steam"></category><category term="release"></category></entry><entry><title>Spacejacked: Release Date Announcement</title><link href="//www.rottenmage.com/spacejacked-release-date-announcement.html" rel="alternate"></link><updated>2016-02-01T04:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2016-02-01:spacejacked-release-date-announcement.html</id><summary type="html">&lt;p&gt;We’ve finally found some time to crawl out of our cave to deliver this piece of news: &lt;strong&gt;Spacejacked will be released on Steam on 26 February 2016&lt;/strong&gt;!&lt;/p&gt;
&lt;p&gt;Don’t forget to add the game to &lt;a href="//store.steampowered.com/app/390680/"&gt;your wishlist&lt;/a&gt;!!! &lt;/p&gt;
&lt;p&gt;We also have &lt;a href="https://www.youtube.com/watch?v=RGmLPj5mbEk"&gt;a new trailer&lt;/a&gt; to go along with this piece of news.&lt;/p&gt;
&lt;p&gt;Here are a few gifs showing off the utter chaos that is Spacejacked!&lt;/p&gt;
&lt;p&gt;&lt;img alt="Rescue mission" src="//www.rottenmage.com/images/killmusa.gif" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Revy lending a hand" src="//spacejacked.rottenmage.com/images/revyfight.gif" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="New arenas" src="//www.rottenmage.com/images/act2fight.gif" /&gt;&lt;/p&gt;</summary><category term="spacejacked"></category><category term="steam"></category><category term="release"></category></entry><entry><title>Spacejacked: Greenlit and More!</title><link href="//www.rottenmage.com/spacejacked-greenlit-and-more.html" rel="alternate"></link><updated>2015-09-18T18:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2015-09-18:spacejacked-greenlit-and-more.html</id><summary type="html">&lt;p&gt;There is something we should have announced here a few months ago, and it’s the fact that Spacejacked was &lt;strong&gt;Greenlit&lt;/strong&gt; for &lt;strong&gt;Steam&lt;/strong&gt; on April 17, 2015!&lt;/p&gt;
&lt;p&gt;A lot has happened during these few months of development since getting Greenlit. For one, Spacejacked took home the &lt;strong&gt;Best Linux Game&lt;/strong&gt; award in the &lt;strong&gt;Intel Level Up Contest&lt;/strong&gt; and consequently was showcased at the Intel booth during the recent Pax Prime! Do check out the &lt;a href="//software.intel.com/sites/campaigns/levelup2015/hall-of-glory/index.html"&gt;Hall of Glory&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;A new release of the Spacejacked demo is now available on &lt;a href="//gamejolt.com/games/spacejacked-endless-mode/50894"&gt;Game Jolt&lt;/a&gt; and &lt;a href="//store.steampowered.com/app/395970/"&gt;Steam&lt;/a&gt;. Here are some of the changes, big and small:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;More Metal at the start of game&lt;/strong&gt; - this is done to better ease beginners into the game. Early playthroughs of the game showed several players running out of Metal way too soon.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Repairing cores now costs more Metal&lt;/strong&gt; - done in response to certain players surviving into the late waves without really focusing on turret building.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Colored text in dialogue boxes&lt;/strong&gt; - makes for easier reading, especially during the tutorials.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gamepad support&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Subtle GUI changes.&lt;/li&gt;
&lt;li&gt;We’ve also made &lt;strong&gt;Hugo&lt;/strong&gt;, the hulking red giant alien, &lt;strong&gt;way more damaging&lt;/strong&gt; than he was in the earlier release.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Complete revamp to the art and animation of turrets&lt;/strong&gt; - we also took this chance to practically remove all delays from turret deployment and upgrading. It made little sense to have lengthy deployment times in a game as fast-paced as Spacejacked.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Challenge Mode&lt;/strong&gt; - now, this mode is really hardcore, and it often requires player to approach the challenge differently (in contrast to Endless mode). In our latest release, we’ve included a small sample of the Challenge Mode.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="Angry Hugo" src="//www.rottenmage.com/images/hugodestroysship.gif" /&gt;&lt;/p&gt;
&lt;p&gt;Besides the changes above, there are other features and content that we are working on that require more time tweaking and polishing before we can show them. In the meantime, we hope you’ll enjoy the new demo.&lt;/p&gt;
&lt;p&gt;We aim to complete development of Spacejacked by the end of the year, and release it on Steam shortly after.&lt;/p&gt;</summary><category term="spacejacked"></category><category term="steam"></category><category term="greenlight"></category></entry><entry><title>Our Entry for Ludum Dare 31: H.T.P</title><link href="//www.rottenmage.com/ludum-dare-31.html" rel="alternate"></link><updated>2014-12-12T19:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2014-12-12:ludum-dare-31.html</id><summary type="html">&lt;p&gt;We took part in Ludum Dare 31 and submitted a game called &lt;a href="http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;amp;uid=30457"&gt;H.T.P&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;amp;uid=30457"&gt;&lt;img alt="H.T.P" src="//www.rottenmage.com/images/htp.png" title="H.T.P" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Drawing some inspiration from Don't Move by Steve Richey, we created a silly little puzzle platformer with some emergent gameplay. We think it's cute, and had a blast making it. I think we're learning our limitations, and are getting better at limiting the scope of our projects and knowing when to cut stuff out. That said, there were so many more things we wanted to add. Maybe we'll do up a post-LD version.&lt;/p&gt;
&lt;p&gt;In total, we spent around 2 days making the game. The game was coded in Haxe with HaxeFlixel, art was done with Pyxel Edit, and sound effects with bfxr and Audacity.&lt;/p&gt;
&lt;p&gt;Visit our &lt;a href="http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;amp;uid=30457"&gt;Ludum Dare 31 entry&lt;/a&gt; and leave some comments!&lt;/p&gt;</summary><category term="ludum dare 31"></category><category term="h.t.p"></category></entry><entry><title>Spacejacked!</title><link href="//www.rottenmage.com/spacejacked.html" rel="alternate"></link><updated>2014-10-22T20:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2014-10-22:spacejacked.html</id><summary type="html">&lt;p&gt;Announcing &lt;a href="//spacejacked.rottenmage.com/"&gt;Spacejacked&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&lt;a href="//spacejacked.rottenmage.com/"&gt;&lt;img alt="Spacejacked title" src="//www.rottenmage.com/images/spacejacked-title.png" title="Spacejacked title" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Spacejacked is a PC game where players control Dave, a lone technician, who has to defend against hordes of invading aliens. Through the use of his trusty blaster and turret building skills, he has to protect the whole spaceship from being overrun by aliens while it prepares to warp into hyperspace. Players who seek to experience a blend of action shooter and tower defense will enjoy this game.&lt;/p&gt;
&lt;p&gt;Build. Shoot. Survive invasion by filthy alien scum.&lt;/p&gt;
&lt;p&gt;Spacejacked is still in development, with a full release scheduled for Q1 2015. &lt;/p&gt;
&lt;p&gt;&lt;img alt="Spacejacked collage" src="//spacejacked.rottenmage.com/images/poster.png" title="Spacejacked collage" /&gt;&lt;/p&gt;
&lt;p&gt;We've been working on Spacejacked for almost 6 months now. Spacejacked stemmed from a failed attempt at creating a metroidvania.  Today, even though the game is still far from done, we're submitting it to the IGF, as this was one of the milestones that we had set early on in development. Here's hoping for the best!&lt;/p&gt;
&lt;p&gt;Follow our development via the &lt;a href="//forums.tigsource.com/index.php?topic=43805.0"&gt;TIGSource forums&lt;/a&gt; or via Twitter &lt;a href="https://twitter.com/RottenMage"&gt;@RottenMage&lt;/a&gt;!&lt;/p&gt;</summary><category term="igf"></category><category term="spacejacked"></category></entry><entry><title>Play Standoff!</title><link href="//www.rottenmage.com/play-standoff.html" rel="alternate"></link><updated>2014-07-28T00:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2014-07-28:play-standoff.html</id><summary type="html">&lt;p&gt;We finally decided to put Standoff up for public viewing!&lt;/p&gt;
&lt;p&gt;Back in September 2013, our team first got together to make games for a living.
As we slowly got burnt out in the process of creating our first major title, we
decided that a short break would help. We did a little weekend jam that resulted
in Standoff, a game inspired by oldies such as Karateka and Urban Champion.&lt;/p&gt;
&lt;p&gt;We spent a few weeks polishing the UI of the game, but were reluctant to release
it because the mechanic felt too simplistic. However, we never got round to improving
the mechanic. As part of our attempt at the One Game a Month challenge, in order to
improve ourselves, we present to you Standoff!&lt;/p&gt;
&lt;p&gt;&lt;img alt="Standoff banner" src="//www.rottenmage.com/images/standoff/thumbnail.png" title="Standoff banner" /&gt;&lt;/p&gt;
&lt;p&gt;Standoff is a highscore-based web browser game that pits the player against an endless
number of mobsters in surprisingly calm and collected gun fights.
Outwit the enemy to survive!&lt;/p&gt;
&lt;p&gt;Play it now on &lt;a href="//gamejolt.com/games/other/standoff/30397/"&gt;GameJolt&lt;/a&gt; or
&lt;a href="//www.newgrounds.com/portal/view/643069"&gt;Newgrounds&lt;/a&gt;!&lt;/p&gt;</summary><category term="standoff"></category></entry><entry><title>Day X: An Experimental Game (Global Game Jam 2014)</title><link href="//www.rottenmage.com/global-game-jam-2014.html" rel="alternate"></link><updated>2014-02-07T15:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2014-02-07:global-game-jam-2014.html</id><summary type="html">&lt;p&gt;From 24th to 26th January 2014, we took part in the Global Game Jam 2014 as a team
for the first time. Drawing inspiration from Terry Cavanagh's "Don't Look Back", we
made a dark game about a man plagued by guilt and self-hatred as he goes about his
everyday life.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Day X title screen" src="//www.rottenmage.com/images/ggj14/dayxScreen00.png" title="Day X title screen" /&gt;&lt;/p&gt;
&lt;p&gt;Day X is a retro-looking game where you assume control of a mentally disturbed man on
his way to work as he avoids and kills the numerous monsters that plague his vision.
Ultimately, the story is up to the interpretation of the players.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Day X screenshot" src="//www.rottenmage.com/images/ggj14/dayxScreen03.png" title="Day X screenshot" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Day X screenshot" src="//www.rottenmage.com/images/ggj14/dayxScreen02.png" title="Day X screenshot" /&gt;&lt;/p&gt;
&lt;p&gt;Play &lt;a href="//gamejolt.com/games/platformer/day-x/21693/"&gt;Day X&lt;/a&gt; over at Game Jolt.&lt;/p&gt;</summary><category term="global game jam 2014"></category><category term="day x"></category></entry><entry><title>Our First Ludum Dare entry!</title><link href="//www.rottenmage.com/ludum-dare-28.html" rel="alternate"></link><updated>2013-12-17T22:00:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2013-12-17:ludum-dare-28.html</id><summary type="html">&lt;p&gt;Ludum Dare 28 marks our very first Ludum Dare entry! This simple clicking game was created under 48 hours by a team of 2, using haxeflixel. We originally wanted to make the game a little crazier than it currently is, but we had to settle for a simpler design due to time constraints and other commitments =(. That said, we had a lot of fun with this game jam. Can't wait for the next jam!&lt;/p&gt;
&lt;p&gt;Visit our &lt;a href="http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&amp;amp;uid=30457"&gt;Ludum Dare 28 entry&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Screenies:&lt;/p&gt;
&lt;p&gt;&lt;img alt="one-sec screenshot" src="//www.rottenmage.com/images/ld28/one-sec01.png" title="one-sec screenshot" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="one-sec menu" src="//www.rottenmage.com/images/ld28/one-sec00.png" title="one-sec screenshot" /&gt;&lt;/p&gt;</summary><category term="ludum dare 28"></category><category term="one-sec"></category></entry><entry><title>Hello World!</title><link href="//www.rottenmage.com/hello-world.html" rel="alternate"></link><updated>2013-10-16T20:22:00+08:00</updated><author><name>The Rotten Mage</name></author><id>tag:www.rottenmage.com,2013-10-16:hello-world.html</id><summary type="html">&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;We are a tiny team of enthusiastic, young developers eager to develop games of all shapes and sizes! At this point in time, we are still busy at work developing our first major title (watch for it!), which we hope will rock everyone's socks off! In the mean time, why not check out a quirky little web-based game we've made =)? It goes by the name &lt;a href="//www.rottenmage.com/pages/standoff.html"&gt;"StandOff"&lt;/a&gt;, is an odd little game, and we think that there's nothing else quite like it!&lt;/p&gt;
&lt;p&gt;We are currently seeking sponsors for StandOff, and will make the game publicly available soon.&lt;/p&gt;</summary><category term="hello"></category></entry></feed>